

Well, they crammed a lot more power into the machine, but I'd love to see some benchmarks too. I was wondering if anyone here on the Mac side of development had put any thought into this yet, or if any of them had one of these machines yet.
#GAME FOR MACBOOK PRO RETINA INSTALL#
If possible, I might try and install Löve 0.8.0 on a display model to see how it works. This is an interesting new technology and I can't wait to play with it.

How does it handle diaplay when in windowed mode? Does it double the pixels up? Will a game with a size set to 640x480 display at 1280x960 and double its pixels up blurry-like? Now, the question is, when using () in FULLSCREEN, (When you set window width and height to zero) does Löve currently: I plan on getting one, possibly, maybe, very soon, possibly, but maybe not, but possibly. Note: I have not tested a Retina Pro yet nor have I tested Löve on it. The actual game and on-screen text is displayed scaled so it displays fine.) While games that are optimized, like Diablo 3, will simply scale everything smoothly but still draw at the entire resolution for a really crisp looking image. (Which in Portal 2's case is just console text. So games not optimized for Retina yet, like Portal 2, will have teeny tiny text when displaying anything at 1:1. (fullscreen being a whopping 2880x1800 pixels) But of course, these pixels are TINY if you use 1:1 pixel. In current games, the games have access to the entire pixel resolution when in fullscreen mode.
#GAME FOR MACBOOK PRO RETINA HOW TO#
But the real question is how to handle it? Obviously at some point I think the OS X version of Löve should take advantage of this. (Without putting your nose up to the screen.) So the pixels are really small to the point they are almost imperceptible to the naked eye at normal eye distance. The display has twice the resolution of a 1440x900 display. So instead of the menubar and titlebar being their original 22 pixel heights, they are now 44 pixels. *HiDPI Primer: Basically, the OS draws everything doubled up. This of course is a noticeable difference apparently. While older apps will simply have older resolution graphics stretched up to double the size. Apps that are updated for Retina will have crisp smooth graphics. Basically the OS will display things at twice its original resolution. So the new MacBook Pro has a Retina model.
